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OrbiterSim | FAQ | Acronyms | Add-ons | Screen Shots | Orbiter Tutorials Orbiter Tips & Tricks
Canaveral tile looks silly from orbit.
..You can actually kinda defeat this by changing the size of the tile in the canaveral.cfg file. I have mine set to 100..so when Im 100km away (above or downrange), the tile dissapears leaving the
tile-less portion of flordia visible. Only issue with this is: When you are coming in with the shuttle, the tile wont appear until you are about that far away. You just have to kinda play around with it. Also see...next tip KSC Tile in the Clouds - Open up the canaveral.cfg...find the big number at the top...3000 or something like that...it is
how far in km this base remains on screen...i reduced mine to 15km and that goes away almost as soon as you pass
through the clouds. If you want the runway to remain, you need to make a seperate 'base' for it and add it like any other. Joystick in XP now works, set Main engine control, slider 0 Remove Atlantis Panel...In the Atlantis.cfg file (in the Orbiter.cfg dir) look under "rendercockpit" and make it
"FALSE"...vs. TRUE...then it's gone... The MMU can now be brought back into the ship. How?...( future tip ) Orbit You can check whether orbit stabilization is active for a particular vessel at any given time by looking at the bottom of its info sheet (Ctrl-I). Jumping Graphics
If you have trouble with graphics jumping when undocking vessels then try unchecking Orbit Stabilization in the Launchpad. Dark side of planets If you find that the dark sided of a planet is too dark enter launchpad and select visual effects tab. Increase the ambient light level until it's satisfactory. I perfer a little light over complete darkness. MFDs functions Press shift ~ in any MFD and you will see a complete list of that MFDs functions. Atlantis panels V1.0 add-on
If you have the Atlantis panels V1.0 you need to make a correction to the docking port. Just add the following lines to the Atlantis.cfg file.
; === Docking parameters ===
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