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U.S.S. VoyagerWall Paper Size

Filename: uss-voyager.zip
Website:
Avsim-ships
Author: Pablo Edronkin
Type: Space Ships
Size: 1736kb

File Description:
A high speed Star Trek ship that can go anywhere in the solar system and leave at any time. At such high speeds you can do straight point to point flying. Choose any planet or moon and head straight there.

Install:
You just have to unzip USS-Voyager.zip to a temporary folder and move its files to the corresponding Orbiter folders...see installing add-ons

Review:
Now Orbiters main attraction to us is its share realism. Reaching orbit for the first time with the Space Shuttle is awesome. Many a spouse has been bewildered by our computer room celebration dances. Intercepting a station and docking brings us equal thrills and cheers. But the tension maneuvering these "real life" vessels through space is high. Once in a while I need a stress reliever. A jump into a ship without the restrictions of holman transfers would be welcomed.Wall Paper Size With no schedules for departure or fuel consumption worries. A fantasy ship that lets us tour the beauty of the solar system with out doing all the math.

This is just what you get with USS Voyager add-on. A high speed Star Trek ship that can go anywhere in the solar system and leave at any time. At such high speeds you can do straight point to point flying. Choose any planet or moon and head straight there. Upon arrival you can easily maneuver this ship into orbit around the target body. Only two MFDs are needed, the orbit MFD and the Attitude MFD (to point the way). As you can tell I love this add-on and recommend it highly. Pablo Edronkin did an excellent job on this fine ship.

Tips and Tricks!

Getting this ship up to fantastic speeds is easy. Bringing the ship back to approach speeds requires you to turn around and fire the main thrusters. The retro thrusters are too weak to slow the ship down but are reserved for fine maneuvers. I find that turning around is annoying for such a futuristic ship. Plus I would  like to watch my approach to a planetary body from within the ship while viewing the MFDs. The external view is odd looking since you are backing your way in. Wall Paper Size

My solution was to edit the USSVoyager.cfg file.
Change MaxRetroThrust = 6e6
To a much stronger MaxRetroThrust = 3e9

Notice MaxMainThrust is 5.7e9. I didn't want to match the retro with the main engines because they are too strong to enter orbit with. At MaxRetroThrust = 3e9 you can still do the small burns with the retro engines, but when on full they are strong enough to slow the ship down. The retros are now a bit more than 50% of the mains and are worthy of such a ship. Now there's nothing like coming up on a planet head on after being in space for a while.

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